Which network problem may cause packet loss, queuing, or throttling of possible throughput maximums?
Suggested Answer: C
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30 comments · newest first
RA
Raylene
6 months ago
C is the best choice. It’s all about traffic management.
TO
Toshia
6 months ago
I feel like B could be a factor too, but not as much as C.
KI
Kimbery
6 months ago
C is definitely the main culprit. I've seen it in real scenarios.
KA
Kathrine
6 months ago
I’m leaning towards D. Overloaded connections can really slow things down.
CL
Claudia
7 months ago
Agreed, C makes sense. It affects everything.
VI
Vicki
7 months ago
Smaller packet sizes can help, but congestion is a bigger issue.
GR
Grover
7 months ago
Wait, are we sure about D? That seems a bit off.
ME
Mertie
8 months ago
C is the main culprit for packet loss, no doubt!
SH
Sherrell
8 months ago
I think B) minimum receive window sizes could also be a factor.
DO
Dong
8 months ago
I'm going with C. Congestion is the network problem that can cause all those issues.
JA
Janella
8 months ago
C is the way to go. Gotta watch out for that network congestion, am I right?
LY
Lynda
8 months ago
Haha, I bet the answer is D. An overloaded TCP connection table would really throttle things down.
SH
Shawna
8 months ago
Definitely C. Congestion is the biggest culprit for packet loss and throughput issues.
HI
Hildred
9 months ago
I feel like smaller packet sizes could lead to issues too, but congestion seems like the most obvious answer here.
NO
Noel
9 months ago
I’m a bit confused about minimum receive window sizes. Could they also contribute to throttling, or is that more about the amount of data being sent?
JE
Jesse
9 months ago
I remember practicing a question about TCP connections and how they can get overloaded, but I feel like congestion is more directly related to packet loss.
MA
Maryrose
9 months ago
I think congestion along a network path is definitely a major factor for packet loss, but I'm not entirely sure if it's the only one.
GL
Glenna
9 months ago
I'm a bit confused on this one. I was thinking it might be A - smaller packet sizes, but now I'm not so sure. Guess I'll have to think it through more carefully.
DI
Dierdre
9 months ago
I'm leaning towards B - minimum receive window sizes. That could limit the throughput and cause queuing, right? But C also makes sense to me.
DO
Dorothy
10 months ago
C) congestion along a network path seems like the correct answer here.
RE
Reid
10 months ago
Definitely C. Congestion is the main culprit when it comes to network performance problems like that. The other options don't seem as directly related.
LA
Lashanda
10 months ago
I think it's C. Congestion is a common issue.
GA
Garry
10 months ago
Definitely C) congestion along a network path.
KE
Keshia
11 months ago
Hmm, I'm not sure. Could it also be D - an overloaded TCP connection table? That might cause some of those issues too.
CY
Cyndy
11 months ago
I think the answer is C - congestion along a network path. That's the most likely cause of packet loss, queuing, and reduced throughput.
JO
Jolene
5 months ago
Smaller packets can help, but congestion is worse.
BI
Billi
5 months ago
C seems right to me too.
RI
Ria
6 months ago
Definitely! It affects everything.
MA
Marquetta
6 months ago
I agree, congestion is a big issue.
VA
Valentine
10 months ago
Overloaded connections can cause problems too, but C is the main culprit.