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WGU Scripting and Programming Foundations Exam - Topic 1 Question 6 Discussion

Which two situations would be helped by using a programming library?
C) A video game programmer needs to perform several animation tasks, all of which are very common in the industry. The programmer does not want to have to code each task. And they are unsure if they a even know how lo code a few of them. and D) A programmer needs to perform a series of file compression tasks. These tasks are commonly performed by programmers, and the programmer does not want to have to code them all by hand
A) A programmer needs to write several interacting objects for a student gradebook application, some of which need an inheritance structure.
B) A programming student is writing code to iterate through the integers in a list and determine the maximum.
E) A programmer is developing a database application that can house various types of data. The software cannot know ahead of time the data type, and so the programmer needs variables that do not require an initial declaration type.
F) A programmer is writing a piece of mathematical code that requires the heavy use of recursive functions.

WGU Scripting and Programming Foundations Exam - Topic 1 Question 6 Discussion

Actual exam question for WGU's WGU Scripting and Programming Foundations exam
Question #: 6
Topic #: 1
[All WGU Scripting and Programming Foundations Questions]

Which two situations would be helped by using a programming library?

Show Suggested Answer Hide Answer
Suggested Answer: C, D

Programming libraries are collections of pre-written code that programmers can use to perform common tasks without having to write the code from scratch. They are particularly helpful in situations where:

The tasks are common and standardized across the industry, such as animation tasks in video games (Option C). Using a library can save time and resources, and also ensure that the animations are up to industry standards.

The tasks are well-known and frequently performed by many programmers, such as file compression (Option D). Libraries provide a reliable and tested set of functions that can handle these tasks efficiently.

For the other options:

A: While a library could be used, writing interacting objects and implementing inheritance is a fundamental part of object-oriented programming and may not necessarily require a library.

B: Iterating through a list to find the maximum value is a basic programming task that typically doesn't require a library.

E: Dynamic typing or the use of variables without an initial declaration type is a feature of the programming language itself rather than a library.

F: Recursive functions are a programming concept that can be implemented without the need for a library, unless the recursion is part of a specific algorithm that a library might provide.


Programming libraries documentation and standards.

Industry best practices for video game development and file compression techniques.

Contribute your Thoughts:

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Anastacia
2 months ago
A and E could also benefit, but C and D seem more urgent.
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Margurite
2 months ago
I agree with D too. File compression is tedious to code from scratch.
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Markus
2 months ago
Definitely C! Animation tasks can be complex.
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Jarod
3 months ago
I think C and D are great choices. Libraries save time!
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Ivette
3 months ago
D is spot on too! File compression is a pain without a library.
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Deane
3 months ago
C is a no-brainer! Animation tasks are tedious to code from scratch.
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Gail
3 months ago
Wait, why would B need a library? Seems simple enough to code manually.
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Mariko
3 months ago
I think B could also use a library, but not as much as A and C.
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Odette
3 months ago
Definitely A and C! Libraries save so much time.
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Gussie
4 months ago
Ah, the age-old debate: to library or not to library? That is the question.
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Rosalind
4 months ago
Whoever chose A clearly hasn't heard of inheritance. That's like Object-Oriented Programming 101.
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Bobbye
4 months ago
F is the hidden gem. Recursive functions can get messy, a good library would make that a breeze.
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William
5 months ago
E is the real winner here. Dynamic typing is a lifesaver when you don't know your data types ahead of time.
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Demetra
5 months ago
B is a no-brainer. Iterating through a list to find the max? That's like Coding 101, no need for a library.
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Queenie
5 months ago
C and D are the obvious choices here. Who wants to code animation tasks and file compression from scratch?
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Pamella
5 months ago
I think A could benefit from a library too, especially with the inheritance structure. But I'm not sure if it's as clear-cut as C and D.
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Margarett
5 months ago
I feel like B might not need a library since iterating through a list seems pretty straightforward. But I could be wrong.
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Benton
5 months ago
I'm not entirely sure, but I think D also makes sense since file compression is a common task that libraries can handle efficiently.
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Deeann
6 months ago
I remember we discussed how libraries can save time, especially for common tasks like animations in games. So, C seems like a good choice.
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Gilma
6 months ago
I'm pretty confident that C and D are the right answers here. Libraries are perfect for handling common industry tasks that you don't want to reinvent the wheel on, like animations and file compression. The other options seem more like general programming concepts.
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Eliz
6 months ago
I think C and D are the best answers. Libraries are super helpful for tasks that are well-established in the industry, like game animations and file compression. B and E seem more like fundamental programming problems that you'd want to solve yourself.
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Floyd
6 months ago
I'd say C and D are the clear choices here. Libraries are great for handling common tasks that you don't want to code from scratch, like animations and file compression. B and E seem more like general programming concepts that you'd want to implement yourself.
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Bonita
6 months ago
I'm a bit confused on this one. I'm not sure if B would be helped by a library, since finding the max in a list seems like a pretty basic operation. And I'm not sure about E either - wouldn't a dynamic data type like a dictionary or hash table work better than a library for that?
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Robt
7 months ago
I think C and D are the situations that would be helped by using a programming library. The video game animation tasks and file compression tasks are common industry problems, so libraries would likely have pre-built solutions.
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Emiko
6 days ago
Exactly! Using libraries for those tasks is a smart move.
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Luz
11 days ago
Totally! Animation and compression are repetitive. Why reinvent the wheel?
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Lashaun
16 days ago
I agree, C and D make a lot of sense. Libraries save time on common tasks.
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