New Year Sale 2026! Hurry Up, Grab the Special Discount - Save 25% - Ends In 00:00:00 Coupon code: SAVE25
Welcome to Pass4Success

- Free Preparation Discussions

Ericsson ECP-206 Exam - Topic 7 Question 31 Discussion

Actual exam question for Ericsson's ECP-206 exam
Question #: 31
Topic #: 7
[All ECP-206 Questions]

In OSPFv2, which route characteristic is used to determine the best path?

Show Suggested Answer Hide Answer
Suggested Answer: C

In OSPFv2, the route characteristic that is used to determine the best path is the cost. The cost is a metric that represents the link bandwidth, delay, reliability, or other factors. The cost is inversely proportional to the bandwidth, meaning that a higher bandwidth link has a lower cost. The cost of a route is calculated by adding the costs of all links along the path. OSPFv2 uses the following formula to calculate the cost of an interface:

Cost = Reference bandwidth / Interface bandwidth in bps

The reference bandwidth is a constant value that can be configured by the network administrator. By default, it is 100 Mbps. The interface bandwidth is the actual bandwidth of the interface in bits per second.For example, if an interface has a bandwidth of 10 Mbps, its cost would be 100 Mbps / 10 Mbps = 101415.

OSPFv2 does not use jitter, packet loss, or delay as route characteristics to determine the best path. Jitter is the variation in latency or delay between packets. Packet loss is the percentage of packets that are dropped or corrupted during transmission. Delay is the time it takes for a packet to travel from source to destination.These characteristics are not part of the OSPFv2 protocol and are not advertised in OSPFv2 LSAs1617.


Contribute your Thoughts:

0/2000 characters
Gerald
3 months ago
Just to clarify, cost is based on bandwidth, right?
upvoted 0 times
...
Bernadine
3 months ago
Cost is definitely the right answer here.
upvoted 0 times
...
Tamera
3 months ago
Wait, I thought delay was more important?
upvoted 0 times
...
Susana
4 months ago
Totally agree, cost is key!
upvoted 0 times
...
Barabara
4 months ago
OSPFv2 uses cost to determine the best path.
upvoted 0 times
...
Shizue
4 months ago
Cost seems right for OSPF, but I wonder if jitter or packet loss ever play a role in path selection?
upvoted 0 times
...
Raul
4 months ago
I’m a bit confused; I thought delay was important too, but maybe that’s more for other protocols?
upvoted 0 times
...
Jesus
4 months ago
I remember practicing a question about OSPF metrics, and cost definitely stood out as the main factor.
upvoted 0 times
...
Tiara
5 months ago
I think OSPF uses cost to determine the best path, but I’m not 100% sure.
upvoted 0 times
...
Murray
5 months ago
Ah, I've got it! OSPF uses the cost metric to determine the best path. The cost is calculated based on factors like bandwidth, delay, and other link characteristics. I'm confident that's the right answer.
upvoted 0 times
...
Hermila
5 months ago
Cost! That's the route characteristic used in OSPF to determine the best path. I remember learning that in my networking class. This should be an easy one.
upvoted 0 times
...
Sherly
5 months ago
Okay, let me think this through. OSPF uses cost as the primary metric to determine the best path, right? I'm pretty sure that's the right answer, but I'll review the OSPF concepts just to make sure I'm not missing anything.
upvoted 0 times
...
Alica
5 months ago
Hmm, this seems like a pretty straightforward OSPF question. I'm pretty confident I know the answer, but I'll double-check the details just to be sure.
upvoted 0 times
...
Donette
5 months ago
Ugh, I'm a little unsure about this one. I know OSPF has some specific metrics it uses, but I can't quite recall which one is used to determine the best path. I'll have to think this through carefully.
upvoted 0 times
...
Royce
1 year ago
Ah, the age-old question: should I go with the cost, or the cost? I'm thinking cost. C is the way to go, my friends.
upvoted 0 times
...
Shonda
1 year ago
Jitter? Sounds like something you'd use to measure the performance of your espresso machine, not a routing protocol. C is the clear winner here.
upvoted 0 times
Dorsey
1 year ago
I always thought delay was the most important factor, but I see now that cost is the way to go in OSPFv2.
upvoted 0 times
...
Rochell
1 year ago
Yeah, jitter does sound more like a coffee term. Cost is definitely the key factor in OSPFv2.
upvoted 0 times
...
Haydee
1 year ago
I agree, C is the correct answer. Cost is used to determine the best path in OSPFv2.
upvoted 0 times
...
...
Walker
1 year ago
Packet loss? What is this, the 90s? We're living in the era of reliable networks now. Gotta be C, the cost-based routing.
upvoted 0 times
...
Dyan
1 year ago
Delay? Really? Who cares about how long it takes the packets to get there, as long as they arrive eventually, right? I'm going with C, the cost option.
upvoted 0 times
Frankie
1 year ago
Yeah, cost is definitely a key characteristic to consider in OSPFv2 routing.
upvoted 0 times
...
Felix
1 year ago
I agree, I think cost is a more important factor to consider when choosing the best path.
upvoted 0 times
...
Dustin
1 year ago
Delay is actually an important factor in determining the best path in OSPFv2.
upvoted 0 times
...
...
Mila
1 year ago
I'm not sure, but I think D) delay could also be a factor in determining the best path.
upvoted 0 times
...
My
1 year ago
Cost, obviously. OSPF is all about finding the cheapest path, not the fastest or most reliable one. C is the way to go here.
upvoted 0 times
Jenise
1 year ago
Exactly, that's why C is the correct answer for determining the best path in OSPF.
upvoted 0 times
...
Heike
1 year ago
So, the lower the cost, the better the path in OSPF.
upvoted 0 times
...
Alishia
1 year ago
Yeah, OSPF calculates the cost based on bandwidth. It's all about efficiency.
upvoted 0 times
...
Deonna
1 year ago
I agree, cost is the key factor in OSPF routing.
upvoted 0 times
...
...
Janet
1 year ago
I agree with Theron, cost is used to determine the best path in OSPFv2.
upvoted 0 times
...
Theron
1 year ago
I think the answer is C) cost.
upvoted 0 times
...

Save Cancel