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iSQI CPUX-F Exam - Topic 2 Question 70 Discussion

Posted by Sabrina on Jun 16, 2025 at 09:58 AM

The stage EARLY DESIGN involves converting user needs and user requirements into - choose three:

Suggested Answer: A, B, C

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31 comments · newest first
ME
Merilyn 10 months ago
Low-fidelity prototypes are super helpful in early design.
TI
Tina 10 months ago
I think user journey maps are a must too!
CR
Craig 10 months ago
Definitely use scenarios and storyboards!
OR
Ora 10 months ago
Wait, are storyboards really that useful?
CH
Christiane 11 months ago
I thought style guides came later in the process?
NA
Naomi 11 months ago
I definitely remember wireframes being part of the process, but I’m not sure about the others. Did we cover style guides in early design?
MA
Mari 11 months ago
I’m a bit confused about whether use scenarios fit into early design. I feel like they might be relevant, but I can't recall clearly.
DA
Dan 11 months ago
I remember practicing with storyboards and low-fidelity prototypes in class, so I feel like those might be correct choices.
VI
Virgilio 11 months ago
I think we talked about user journey maps being important in early design, but I'm not sure if they were one of the three options.
RU
Rusty 12 months ago
Hmm, I remember discussing these topics in class, but I'm drawing a blank on the specifics right now. I'll re-read the question carefully and try to apply my knowledge of the design process.
AL
Alaine 12 months ago
This is a good test of our understanding of the design process. The early design stage is all about transforming requirements into initial design concepts, so I'll choose use scenarios, storyboards, and user journey maps.
TW
Twana 12 months ago
I'm a bit unsure about this one. I know the early design stage involves translating user needs, but I'm not totally confident which specific outputs are involved. I'll take my best guess.
LA
Laurene 1 year ago
Okay, let's see here. I'm pretty sure use scenarios, storyboards, and user journey maps are all related to the early design stage. I'll select those.
JE
Jeniffer 1 year ago
Hmm, this looks like a tricky one. I'll need to carefully consider the options and think about how they relate to the early design stage.
VE
Venita 1 year ago
I'm feeling confident about this one. The correct answers are B, D, and F. Storyboards, low-fidelity prototypes, and wireframes are the way to go!
BR
Brendan 1 year ago
Easy! The answer is B, D, and F. Storyboards, low-fidelity prototypes, and wireframes are the way to go in the early design stage.
FR
Freeman 1 year ago
↳ replying to Brendan
Using storyboards, low-fidelity prototypes, and wireframes really helps in understanding user needs and requirements early on.
JU
Julio 1 year ago
↳ replying to Brendan
I agree, those three options help in visualizing and communicating the design ideas effectively.
PA
Patti 1 year ago
↳ replying to Brendan
I think you're right. Storyboards, low-fidelity prototypes, and wireframes are essential in the early design stage.
LI
Lisandra 1 year ago
This is a tricky one, but I'd go with A, C, and D. Use scenarios, user journey maps, and low-fidelity prototypes seem to fit the bill.
LO
Lovetta 1 year ago
↳ replying to Lisandra
Wireframes can also be helpful in visualizing the layout of the design.
MA
Martina 1 year ago
↳ replying to Lisandra
I think user journey maps are crucial for understanding the user's experience.
JO
Josphine 1 year ago
↳ replying to Lisandra
I agree, those options seem to be the most relevant for the early design stage.
AR
Arminda 1 year ago
I'm not sure about D and E, they seem more suitable for later stages of design.
FR
France 1 year ago
I think the correct answers are B, C, and F. Storyboards, user journey maps, and wireframes are all crucial in the early design stage.
JE
Jettie 1 year ago
↳ replying to France
Low-fidelity prototypes can also be helpful in the early design stage.
JA
Janna 1 year ago
↳ replying to France
Wireframes are essential for laying out the structure of the design.
WA
Walker 1 year ago
↳ replying to France
User journey maps are important to understand the user's interactions.
TA
Talia 1 year ago
↳ replying to France
I agree, storyboards help visualize the user experience.
GL
Glory 1 year ago
I agree with Gail, those options make sense for the early design stage.
GA
Gail 1 year ago
I think A, C, and F are the correct options.
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