I remember learning about low-fidelity prototypes in class. They're super useful for exploring ideas and getting early user feedback without a lot of time and effort. I'm pretty sure option A is the correct definition.
Wait, I'm a little confused. Is a low-fidelity prototype the same as a software prototype? Or is that a different thing? I need to re-read the question and options more closely.
Okay, I've got this. A low-fidelity prototype is a quick, rough representation of a design concept, used to get feedback before investing in a more detailed prototype. I'm confident that's the right answer here.
Hmm, I'm a bit unsure about this one. I know low-fidelity prototypes are used in the early design stages, but I can't quite remember the exact definition. I'll have to think this through carefully.
I think this is a pretty straightforward question. The answer is clearly A - a low-fidelity prototype is a simple, low-cost way to get early feedback on a design.
Cyril
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