Alright, let's see here... OpenGL/ES and SGL, that's the one! Gotta love those libraries that make our mobile games look like they're straight out of the 90s. Wait, is that a good thing? Well, at least it's not WebKit - that's like trying to play Crysis on a toaster.
Ah, the age-old question of 2D vs. 3D graphics on Android. I'm going with A) OpenGL/ES and SGL. That's the dynamic duo when it comes to rendering those sweet, sweet pixels. What, you wanted a funny comment? Okay, how about: 'Hey, at least it's not asking about the quantum mechanics of rendering emojis!'
Hmm, well, I was leaning towards B) Surface Manager, but then I remembered that's more for managing the display surface, not rendering the actual graphics. Yeah, A) OpenGL/ES and SGL is the way to go. Now, where's the snack bar?
Oof, this one's a tough one! I'm going to have to go with A) OpenGL/ES and SGL. The question is asking about rendering 2D and 3D graphics, and those are the libraries that handle that stuff, right?
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