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NVIDIA NCP-OUSD Exam - Topic 4 Question 6 Discussion

Another department at your company has provided layer1.usda that has a Sphere Gprim with animated timeValues that translate the sphere along the Y-axis:#usda 1.0(endTimeCode = 60startTimeCode = 1)def Xform "Asset"{def Sphere "Sphere"{double3 xformOp:translate.timeSamples = {1: (0, 5.0, 0)30: (0, -5.0, 0)60: (0, 5.0, 0)}uniform token[] xformOpOrder = ["xformOp:translate"]}}You've been given rootLayer.usda that references Sphere from layer1.usda as follows:#usda 1.0(endTimeCode = 60startTimeCode = 1)def Xform "World"{def Sphere "Sphere" (prepend references = @./layer1.usda@){}}For testing purposes, you want to check what Sphere would look like if it was at (0, -5.0, 0) at timeCode = 45. Which of the following changes in rootLayer.usda would place Sphere at -5.0 in the Y-axis at timeCode 45? Note that it is okay if the position of Sphere at other timeCodes is changed. Choose two.
A) Add a (0, -5, 0) translate xformOp timeValue to 'World' at timeCode 45: def Xform 'World' { double3 xformOp:translate.timeSamples = { 45: (0, -5.0, 0), } uniform token[] xformOpOrder = ['xformOp:translate'] } and C) Add a 15 timeCode frame layer offset to the Sphere reference: def Sphere 'Sphere' ( prepend references = @./layer1.usda@</Asset/Sphere> (offset = 15) ) { }
B) Change the layer metadata endTimeCode from 60 to 45: #usda 1.0 ( endTimeCode = 45 startTimeCode = 1 )
D) Add the following xformOp overrides to 'Sphere': double3 xformOp:translate.timeSamples = { 1: (0, 5.0, 0), 30: (0, -2.5, 0), 60: (0, -5.0, 0) } uniform token[] xformOpOrder = ['xformOp:translate']

NVIDIA NCP-OUSD Exam - Topic 4 Question 6 Discussion

Actual exam question for NVIDIA's NCP-OUSD exam
Question #: 6
Topic #: 4
[All NCP-OUSD Questions]

Another department at your company has provided layer1.usda that has a Sphere Gprim with animated timeValues that translate the sphere along the Y-axis:

#usda 1.0

(

endTimeCode = 60

startTimeCode = 1

)

def Xform "Asset"

{

def Sphere "Sphere"

{

double3 xformOp:translate.timeSamples = {

1: (0, 5.0, 0)

30: (0, -5.0, 0)

60: (0, 5.0, 0)

}

uniform token[] xformOpOrder = ["xformOp:translate"]

}

}

You've been given rootLayer.usda that references Sphere from layer1.usda as follows:

#usda 1.0

(

endTimeCode = 60

startTimeCode = 1

)

def Xform "World"

{

def Sphere "Sphere" (

prepend references = @./layer1.usda@

)

{

}

}

For testing purposes, you want to check what Sphere would look like if it was at (0, -5.0, 0) at timeCode = 45. Which of the following changes in rootLayer.usda would place Sphere at -5.0 in the Y-axis at timeCode 45? Note that it is okay if the position of Sphere at other timeCodes is changed. Choose two.

Show Suggested Answer Hide Answer
Suggested Answer: A, C

At timeCode 45, the referenced animation from layer1.usda interpolates between the samples at 30 and 60. Since the Y values are -5.0 at frame 30 and 5.0 at frame 60, the interpolated local translate at frame 45 is 0.0. Option A works because adding a parent transform on /World at frame 45 contributes an additional Y translation of -5.0; combined with the sphere's interpolated local value of 0.0, the resulting placement is Y = -5.0.

Option C also works because a layer offset retimes animation across a reference. NVIDIA defines a layer offset as an adjustment to time values when composing layers through references, payloads, or sublayers, using offset and scale to retime animated data non-destructively. With offset = 15, the source sample at frame 30 is composed at frame 45, so the referenced sphere evaluates to Y = -5.0 at root time 45. Value resolution accounts for layer offsets and interpolation of time samples.

Option B only changes timeline metadata and does not retime or override the animation. Option D interpolates between -2.5 at frame 30 and -5.0 at frame 60, producing -3.75 at frame 45, not -5.0. This aligns with Composition Reference, Layer Offsets, Time Samples, and Value Resolution.


Contribute your Thoughts:

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Wenona
16 hours ago
I feel like option C could be a trap; adding an offset might not give us the right position at that specific timeCode. I’m not sure if that’s the right approach.
upvoted 0 times
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Tamar
6 days ago
Changing the endTimeCode in option B seems like it could limit the animation, but I wonder if it would actually affect the position at timeCode 45.
upvoted 0 times
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Rodrigo
11 days ago
I remember practicing a question where we had to adjust time samples, so option D sounds familiar, but I’m not confident it would achieve exactly what we need here.
upvoted 0 times
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Arlie
2 months ago
I think option A might work since it directly sets the position at timeCode 45, but I'm not entirely sure if it overrides the reference correctly.
upvoted 0 times
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