Okay, I think I've got it. Simulators may not accurately represent things like hardware, network conditions, and concurrent app usage that can affect performance on a real device. Testing on the actual hardware is important to get reliable results.
Hmm, I'm a bit unsure on this one. I know the error has to do with the wrong account being debited, but I'm not sure if that qualifies as an error of commission or something else. I'll have to think this through carefully.
I'm a bit confused about whether the Asynchronous Queuing pattern would apply here effectively. Isn't it more about preventing message loss than optimizing frequent calls?
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