Deal of The Day! Hurry Up, Grab the Special Discount - Save 25% - Ends In 00:00:00 Coupon code: SAVE25
Welcome to Pass4Success

- Free Preparation Discussions

Huawei H35-660_V2.0 Exam - Topic 1 Question 30 Discussion

Actual exam question for Huawei's H35-660_V2.0 exam
Question #: 30
Topic #: 1
[All H35-660_V2.0 Questions]

What is the main source of delay in Cloud VR? (Multiple choice, 2 points)

Show Suggested Answer Hide Answer
Suggested Answer: A

Question analysis: The overall solution architecture of smart grid includes three layers: terminal, network and application.


Contribute your Thoughts:

0/2000 characters
Rupert
5 months ago
Totally agree with B! It's all about that transmission delay.
upvoted 0 times
...
Barney
5 months ago
Wait, are we sure it's not D? That seems important too.
upvoted 0 times
...
Ora
6 months ago
A is a minor issue compared to B and C.
upvoted 0 times
...
Jacquelyne
6 months ago
I think C is more significant than people realize.
upvoted 0 times
...
Ludivina
6 months ago
Definitely B, network delay is a huge factor.
upvoted 0 times
...
Sherrell
6 months ago
I’m a bit confused about cloud combing time; I don’t recall it being a major issue in the materials we studied.
upvoted 0 times
...
Kirk
6 months ago
I'm leaning towards option B as well, but I feel like base station processing delay could be a contender too.
upvoted 0 times
...
Suzan
6 months ago
I remember practicing a similar question, and I think terminal processing delay could also play a role, but it might not be the biggest factor.
upvoted 0 times
...
Rosenda
6 months ago
I think the main source of delay might be the network end-to-end transmission delay, but I'm not entirely sure.
upvoted 0 times
...
Shayne
6 months ago
Ah, I see what's going on here. The key is that the contractor is using an external email account, so we need to configure the external collaboration settings in Azure AD. That should do the trick.
upvoted 0 times
...
Trina
6 months ago
I'm a little confused by the wording of the question. Is it asking about the purpose of a work authorization system, or just what it can be used for? I'll have to re-read it carefully before selecting an answer.
upvoted 0 times
...
Cordelia
6 months ago
The question mentions a Google Partner Interconnect provider, so I'm wondering if that's the most straightforward and cost-effective solution.
upvoted 0 times
...
Dick
7 months ago
Okay, let me think this through. I know that model journal entries are used to distribute costs, so a percent model entry must have something to do with applying percentages. I'll try to eliminate the options that don't seem to fit that.
upvoted 0 times
...
Oliva
11 months ago
I'm just gonna go with the 'network end-to-end transmission delay' option and hope I don't get tangled up in a web of latency.
upvoted 0 times
Mira
10 months ago
User1: Let's hope for the best!
upvoted 0 times
...
Dorinda
10 months ago
User2: Yeah, that makes sense. Hopefully it doesn't cause too much latency.
upvoted 0 times
...
Remona
10 months ago
User1: I think the main source of delay in Cloud VR is network end-to-end transmission delay.
upvoted 0 times
...
...
Selma
11 months ago
Base station processing delay? Come on, that's like blaming the traffic cop for the gridlock on the highway. The network is the real culprit here.
upvoted 0 times
Colby
10 months ago
I agree, blaming the base station processing delay is like blaming the wrong party for the issue.
upvoted 0 times
...
Mitzie
10 months ago
True, the network end-to-end transmission delay is often the main source of delay in Cloud VR.
upvoted 0 times
...
Frederick
10 months ago
D) Base station processing delay
upvoted 0 times
...
Bernadine
11 months ago
C) Terminal processing delay
upvoted 0 times
...
Kris
11 months ago
B) Network end-to-end transmission delay
upvoted 0 times
...
Hobert
11 months ago
A) Cloud combing time
upvoted 0 times
...
...
Viola
12 months ago
Hold up, what's this 'cloud combing' thing? Are they trying to delay my VR experience by brushing my hair in the cloud? That's just silly.
upvoted 0 times
Nu
10 months ago
Valentine: Yeah, that makes sense. Terminal processing delay could also be a factor.
upvoted 0 times
...
Dulce
10 months ago
User 3: I think it's network end-to-end transmission delay.
upvoted 0 times
...
Valentine
10 months ago
User 2: Oh, I see. So what do you think is the main source of delay in Cloud VR?
upvoted 0 times
...
Frank
10 months ago
User 1: Cloud combing time is not about brushing your hair in the cloud, it's a technical term for something else.
upvoted 0 times
...
Roosevelt
10 months ago
Oh, I see. Thanks for clarifying!
upvoted 0 times
...
Skye
10 months ago
I think it's actually referring to the process of combining multiple cloud resources for VR rendering.
upvoted 0 times
...
Pamella
10 months ago
Haha, cloud combing does sound funny!
upvoted 0 times
...
Felix
10 months ago
D) Base station processing delay
upvoted 0 times
...
Eliz
10 months ago
C) Terminal processing delay
upvoted 0 times
...
Lai
11 months ago
B) Network end-to-end transmission delay
upvoted 0 times
...
Alexia
11 months ago
A) Cloud combing time
upvoted 0 times
...
...
Miesha
12 months ago
Hmm, network delay, huh? That makes sense. I guess the cloud processing and the local terminal are just icing on the cake when it comes to latency.
upvoted 0 times
Kristal
11 months ago
Definitely, it can really impact the overall experience.
upvoted 0 times
...
Marcos
11 months ago
Yeah, network delay is a major factor in Cloud VR.
upvoted 0 times
...
Maybelle
11 months ago
D) Base station processing delay
upvoted 0 times
...
Yesenia
11 months ago
C) Terminal processing delay
upvoted 0 times
...
Ira
11 months ago
B) Network end-to-end transmission delay
upvoted 0 times
...
Kris
11 months ago
A) Cloud combing time
upvoted 0 times
...
...
Jovita
1 year ago
I believe terminal processing delay could also be a significant factor in causing delays in Cloud VR.
upvoted 0 times
...
Garry
1 year ago
I agree with Brunilda, network transmission delay can really impact the VR experience.
upvoted 0 times
...
Narcisa
1 year ago
I'm pretty sure it's the network end-to-end transmission delay. That's gotta be the biggest bottleneck in a Cloud VR setup.
upvoted 0 times
Jeanice
10 months ago
Definitely, optimizing network performance is key to reducing delays in Cloud VR.
upvoted 0 times
...
Han
10 months ago
I agree, it's crucial to have a fast and stable network connection for a smooth Cloud VR experience.
upvoted 0 times
...
Laurene
10 months ago
Yeah, that makes sense. It can really impact the overall experience for users.
upvoted 0 times
...
Noe
11 months ago
I think you're right, the network end-to-end transmission delay is a major source of delay in Cloud VR.
upvoted 0 times
...
...
Brunilda
1 year ago
I think the main source of delay in Cloud VR is network end-to-end transmission delay.
upvoted 0 times
...

Save Cancel