I think the key here is to recognize that the semi-skilled labour is in surplus, so the relevant cost for those hours is just the $8 per hour wage, not the $12 contribution per hour that the skilled labour is generating on other contracts.
Option D looks interesting, but I'm worried that having a single billing account for all the projects might make it harder to track spending per developer. I'm leaning more towards option C to keep things organized.
I'm a bit unsure about this one. I know ACK is related to GPU virtualization, but I can't recall the specifics of the supported vGPU ratios off the top of my head. I'll need to think it through step-by-step.
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