What happens when you attempt to compile and run the following code?
#include
#include
#include
#include
#include
using namespace std;
int main()
{
deque
queue
queue
fourth.push(10);fourth.push(11);fourth.push(12);
queue
fifth.push(10);fifth.push(11);fifth.push(12); // Line I
while(!fifth.empty())
{
cout< fifth.pop(); // Line III } while (!fourth.empty()) { cout << fourth.front() << " "; fourth.pop(); // Line IV } return 0; }
What happens when you attempt to compile and run the following code?
#include
#include
using namespace std;
template
class A {
T_v;
public:
A() {}
A(T v): _v(v){}
T getV() { return _v; }
void add(T & a);
void add(string & a);
};
template
void A
void A
_v.insert(0, a);
}
int main()
{
A
string s(" world!");
a.add(s);
cout << a.getV() < return 0; }
What happens when you attempt to compile and run the following code?
#include
#include
#include
#include
using namespace std;
class B { int val;
public:
B(int v=0):val(v){}
int getV() const {return val;}
B operator +(const B &b )const { return B(val + b.val);} };
ostream & operator <<(ostream & out, const B & v) { out< template ostream & out; Out(ostream & o): out(o){} void operator() (const T & val ) { out< template A operator() (const A & a, const A & b) const { return a+b; }}; int main() { int t[]={1,2,3,4,5,6,7,8,9,10}; vector v1(t, t+10); vector v2(10); transform(v1.begin(), v1.end(), v2.begin(), bind1st(ptr_fun (Add()), 1)); for_each(v2.rbegin(), v2.rend(), Out(cout));cout< return 0; } Program outputs:
What happens when you attempt to compile and run the following code?
#include
#include
#include
using namespace std;
template
ostream & out;
Out(ostream & o): out(o){}
void operator() (const T & val ) { out< struct Add { int operator()(int & a, int & b) { return a+b; } }; int main() { int t[]={1,2,3,4,5,6,7,8,9,10}; vector vector transform(v1.begin(), v1.end(), v2.begin(), bind1st(1,Add())); for_each(v2.rbegin(), v2.rend(), Out return 0; } Program outputs:
What happens when you attempt to compile and run the following code?
#include
#include
#include
#include
using namespace std;
class B { int val;
public:
B(int v=0):val(v){}
int getV() const {return val;}
B operator +(const B &b )const { return B(val + b.val);} };
ostream & operator <<(ostream & out, const B & v) { out< template ostream & out; Out(ostream & o): out(o){} void operator() (const T & val ) { out< template A operator() (const A & a, const A & b) const { return a+b; }}; int main() { int t[]={1,2,3,4,5,6,7,8,9,10}; vector v1(t, t+10); vector v2(10); transform(v1.begin(), v1.end(), v2.begin(), bind1st(ptr_fun (Add()), 1)); for_each(v2.rbegin(), v2.rend(), Out(cout));cout< return 0; } Program outputs:
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