You have been doing your mobile application performance testing on a simulator. Why would you need to do some testing on a real device?
Suggested Answer: A
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A is correct. A simulator is not a real device and doesn't have the hardware and connectivity characteristics that the real device has. B is not correct because you can thoroughly test a simulator, but that still won't get around the problem in A. C is not correct because this is precisely why simulators are used -- they are easily cloned. D is not correct because simulators can certainly run concurrent applications
11 comments · newest first
GA
Gail
11 months ago
Simulators can’t mimic all the hardware differences.
SH
Shawna
11 months ago
Real devices handle multitasking way better!
BR
Broderick
12 months ago
I’m not sure, simulators are pretty close these days.
EV
Evette
12 months ago
Totally agree, real devices show true performance!
HO
Honey
12 months ago
Simulators can’t replicate real-world conditions.
AL
Alona
1 year ago
I vaguely recall something about simulators not handling multiple apps well, so option D might be a valid point too.
MA
Matthew
1 year ago
I feel like I've seen practice questions about load testing, and I think option C is relevant since real devices can handle more realistic scenarios.
MI
Miss
1 year ago
I'm not entirely sure, but I think option B could be misleading. Simulators can be tested, right?
GA
Gail
1 year ago
I remember reading that simulators might not accurately reflect how an app performs on actual hardware, so I think option A makes sense.
CH
Chanel
1 year ago
I'm a bit confused here. If the progress bar is supposed to show the download progress, wouldn't increasing the rate that much make it finish almost instantly? That doesn't seem right.
FR
Frank
1 year ago
This seems pretty straightforward. I'd go with option A and create a bundle in the Product Bundles module.