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Alibaba ACA-Developer Exam - Topic 3 Question 98 Discussion

A development team currently supports an application that is designed to be deployed on a single server's local memory As part of migrating to Alibaba Cloud, the team needs to use Auto Scaling, and must therefore move their game state data off of their servers, so that they can automatically scale up and down without losing game data. Where should the team store these game results to best allow for consistent results without impacting performance?
C) Redis
A) OSS
B) RDS
D) Log Service

Alibaba ACA-Developer Exam - Topic 3 Question 98 Discussion

Actual exam question for Alibaba's ACA-Developer exam
Question #: 98
Topic #: 3
[All ACA-Developer Questions]

A development team currently supports an application that is designed to be deployed on a single server's local memory As part of migrating to Alibaba Cloud, the team needs to use Auto Scaling, and must therefore move their game state data off of their servers, so that they can automatically scale up and down without losing game dat

a. Where should the team store these game results to best allow for consistent results without impacting performance?

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Suggested Answer: C

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Gussie
2 days ago
I agree, Redis keeps data in memory, super efficient!
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Oliva
7 days ago
Redis offers low latency, perfect for real-time games.
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Sharan
12 days ago
Log Service? Not really for game state, right?
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Quinn
18 days ago
RDS is reliable, but not as quick as Redis.
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Jannette
23 days ago
OSS could work, but it might slow things down.
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Buddy
28 days ago
I think Redis is the best choice. Fast access is key for game state.
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Erin
1 month ago
I’d go with Redis too, it’s designed for this kind of thing!
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Joaquin
1 month ago
RDS might be overkill for just game state storage.
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Vivienne
1 month ago
Wait, can OSS handle real-time data like that?
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Velda
2 months ago
Definitely agree, Redis is super quick for game state!
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Ira
2 months ago
I think Redis is the best choice for fast access.
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Kyoko
2 months ago
Wait, Log Service? Really? That doesn't sound right.
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Buddy
2 months ago
I agree, Redis is definitely the way to go!
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Olive
2 months ago
RDS could work, but might not be optimal for performance.
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Graciela
2 months ago
OSS seems too slow for game state data.
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Larae
3 months ago
I think Redis is the best choice for fast access.
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Tayna
3 months ago
Log Service sounds like it’s more for logging events rather than storing game state data, so I’m leaning towards Redis or RDS, but I’m not completely confident.
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Noah
3 months ago
OSS seems like it could work for storing game results, but I feel like it might not be the best choice for performance compared to something like Redis.
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Mable
3 months ago
I remember practicing a similar question where we discussed using RDS for structured data, but I wonder if it would be too slow for real-time game state updates.
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Lisha
5 months ago
I think Redis could be a good option since it's in-memory and should provide fast access to game state data, but I'm not entirely sure about its persistence features.
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